3 people, 1 castle, infinite rooms.
Indie studio from Comiso, Sicily — between baroque, sea and pixels. We craft hand-drawn worlds in Unity / C#: haunting, a bit ironic, made to be replayed. Small on purpose, so every frame and every secret matters.
Programmer
Code & systems — roguelite loops, 8-dir combat, inventory tension.
Graphic Artist
Pixel art & monsters — frame by frame, hundreds of hand-drawn foes.
Writer
World & narrative — secrets in the walls, quotes hidden in the dark.
Want to talk about Just a Lullaby, press, or a new idea?
We reply within 24h — from our little castle in Sicily.
Contact us → See our game